The Digest
Edition 2
February 03, 2026  ·  3 stories  ·  ~2 min read
Public example

Built from today's real top stories across a fixed sample topic mix. Signed-up users receive fully personalised daily digests.

Top Story Early

Firefox Adds Controls to Disable AI Features

What Happened
Mozilla announced that Firefox browser will gain new options to turn off AI enhancements that have been added over recent months. Starting with Firefox 148, rolling out February 24, users will be able to disable AI features either entirely or individually. The controllable AI features include translations, alt text in PDFs, AI-enhanced tab grouping, link previews, and an AI chatbot sidebar with options like ChatGPT, Claude, and Google Gemini. Mozilla included a master "Block AI Enhancements" toggle that will disable all current and future AI features, including related pop-ups and reminders.
Why It Matters
This represents a notable approach to AI integration that prioritizes user choice amid growing concerns about unwanted AI features in software products. Mozilla's decision to provide granular controls and a master disable switch addresses user preferences while allowing the company to continue developing AI capabilities for those who want them. The move could influence how other browser makers and software companies handle AI feature rollouts. This approach may help Firefox differentiate itself in the competitive browser market by appealing to users who prefer traditional browsing experiences without AI assistance.

id Software Founders Revisit Forgotten Catacomb 3D OriginsEarly

What Happened
id Software co-founder John Romero recently brought together the company's founding members for a retrospective video about Catacomb 3D, a largely forgotten first-person adventure game released nearly 35 years ago. The game served as a direct predecessor and inspiration for the landmark 1992 title Wolfenstein 3D, which established id's dominance in the first-person shooter genre. Catacomb 3D was a 3D follow-up to id's earlier 2D Catacomb game, itself a simplified clone of the arcade hit Gauntlet. The game featured pioneering elements like mouse support, color-coded keys, and destructible walls hiding secrets.
Analysis
Why It Matters
Catacomb 3D represents a crucial stepping stone in gaming history, bridging the gap between id's earlier work and their genre-defining success with Wolfenstein 3D, Doom, and Quake. The game introduced important technological advances, particularly texture-mapped walls that built upon their previous flat-shaded graphics in Hovertank One. This technical innovation came after John Romero learned about texture mapping from Paul Neurath's work on Ultima Underworld, leading John Carmack to successfully implement the technique. The retrospective highlights how the game's "quarter eater" arcade mentality initially seemed like a potential dead end but ultimately helped establish fast-paced action as a viable PC gaming format.

SpaceX Acquires xAI, Plans Million-Satellite AI ConstellationDeveloping

What Happened
SpaceX announced Monday it has formally acquired xAI, another Elon Musk company founded in 2023 that operates the Grok AI chatbot and X social media platform. The merged entity aims to create what SpaceX calls "the most ambitious, vertically-integrated innovation engine on (and off) Earth" combining AI, rockets, space-based internet, and communications. Musk plans to leverage SpaceX's launch capabilities and satellite expertise to deploy up to 1 million orbital data centers that would provide computing power for xAI's operations. The acquisition brings together Musk's most successful venture with his more speculative AI company that competes with firms like OpenAI.
Analysis
Why It Matters
This merger represents a significant bet on the convergence of artificial intelligence and space technology, potentially creating the first space-based AI computing infrastructure. The plan could revolutionize how AI systems access computing power by moving data centers into orbit, though it depends on orbital facilities being cost-competitive with ground-based alternatives. The acquisition also consolidates more of Musk's business empire under SpaceX, giving him greater control over multiple technology sectors from space launch to social media. However, the merger carries risks by tying SpaceX's proven track record to xAI's more controversial and unproven products, including Grok's problematic content generation.
Uncertainty
Key uncertainties include whether orbital data centers will prove cost-competitive compared to ground-based facilities, whether AI demand will justify such massive infrastructure investment, and the technical feasibility of operating up to 1 million satellites as data centers.

One story that deserves more attention today.

id Software Founders Revisit Forgotten Catacomb 3D OriginsEarly

What Happened
id Software co-founder John Romero recently brought together the company's founding members for a retrospective video about Catacomb 3D, a largely forgotten first-person adventure game released nearly 35 years ago. The game served as a direct predecessor and inspiration for the landmark 1992 title Wolfenstein 3D, which established id's dominance in the first-person shooter genre. Catacomb 3D was a 3D follow-up to id's earlier 2D Catacomb game, itself a simplified clone of the arcade hit Gauntlet. The game featured pioneering elements like mouse support, color-coded keys, and destructible walls hiding secrets.
Analysis
Why It Matters
Catacomb 3D represents a crucial stepping stone in gaming history, bridging the gap between id's earlier work and their genre-defining success with Wolfenstein 3D, Doom, and Quake. The game introduced important technological advances, particularly texture-mapped walls that built upon their previous flat-shaded graphics in Hovertank One. This technical innovation came after John Romero learned about texture mapping from Paul Neurath's work on Ultima Underworld, leading John Carmack to successfully implement the technique. The retrospective highlights how the game's "quarter eater" arcade mentality initially seemed like a potential dead end but ultimately helped establish fast-paced action as a viable PC gaming format.